Dec 09, 2007, 09:19 PM // 21:19
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#21
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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See from what i understand your basing the function of this through pve.The fact that you can destroy an assassin through interrupting is important. If that removed it causes more problems to the game.
The current assassin in pvp (sorry, but it should be said)
deals devastating damage if he completes his chain.
The counters to this?
Blind,Block,interruption,Anti melee Hex.
What your asking is to remove Interruption from the equation.
Meaning that you can interrupt an assassin and he can still do damage to you, making the entire point moot.
When you interrupt a warriors adrenaline skill, he has just wasted adrenaline he built up. Adrenaline is not ready and willing like energy and thus interrupting the warrior while not the best way to deal with him is valid.
If you interrupt an assassin his combo is generally shut down unless he has prepared ways to get around that.
In pvp the number of times I have said myself only by interrupting the assassin's attack has to be at least over 70 times.
The number of times someone has beaten me by interrupting me has to be over 100. If my chain wasn't shutdown I would've won so much more games, and I would've lost so many as well.
If you take interruption out as a potent counter to assassin's your not only making pve easier for yourself but pvp harder for everyone else.
Many people have interrupted an assassin's chain, many people are glad they did.
In pve if interruption is so hard for you, Take assassins Promise or short recharging skills.
If you really are persistent on breaking the chain, your going to have to put more thought to it in my honest opinion.
As a primary assassin I can see what your saying and it would be helpful in some cases but.
You have weakened damages to account for this, on a class that does not need this
You have weakened the power of interruption.
You buffed an aspect of a class that does need a buff, creating potential imbalance.
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Dec 10, 2007, 01:17 AM // 01:17
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#22
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Ok, I can understand how interrupting an assassin's skill in pvp can save someone. While I don't pvp normally, I have played in AB (barely pvp, I know, but it suffices) with my monk and more importantly, my interrupt ranger. As the latter especially, I know that I have completely removed assassins from effective combat for getting lucky and d-shotting one of their skills...and it's that neigh complete shut down that I think isn't all that fair. As was previously mentioned by samcobra, what a shock warrior can do with eviscerate/executioners, an assassin needs 5+ skills to accomplish. That means by disabling 1 link in the chain, the entire chain, the entire skill bar, is useless until that skill returns.
Yeah, AP is one solution and I've used that in hard mode for some fun, but by and large, not the best solution, as all it takes is a single hex removal and you're, again, stuch there waiting for up to half a minute to do something. A warrior's skill gets interrupted, yeah, he losses adrenaline, but it doesn't take nearly as long to get that adrenaline back, whereas the assassin recharges, can be huge. Going back to d-shot or diversion, you take out eviscerate, sure that will hurt the warrior, but he's still got shock, executioners and a few other skills. What does the assassin have? 4+ skills that auto miss...and this isn't even to mention something like an ele. "Oh, no! I've lost a skill for 5-20 seconds! What do I do? Oh, yeah, I'll just burn them with my 5 other skills!"
My solution was to make some of the effects of the skills dependant, so that when they're used as part of the chain, they are as they are now, fully lethal and effective, they wouldn't be deminished, if used as they should be used. The reduced damage would have been if they were used outside of the chain, used so that in the event of a link being removed they can still DO something, rather then being completely ineffective. Perhaps you're right though, perhaps this would be too unbalancing in the pvp arenas, but I'm still frustrated when I'm sitting there, I've lost a skill and now I cannot do anything other then just auto-attack.
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Dec 10, 2007, 03:35 AM // 03:35
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#23
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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The assassin and warrior are different classes.
Just because one can do something, does not mean the other should.
If an assassin does not like being shutdown completely from chain interruption
[card]Malicious Strike[/card]
Still not happy?
[card]Flourish[/card]
You need to lose the mentality that because warriors can do it, assassin's should to. If assassins have every perk a warrior does, why take a warrior?
Warriors are affected by interruption to a lesser extent, assassins feel the blow of interruption more.
Melee pressure exists for a reason that even if the Warriors eviscerate is interrupted he can just whack.
You claim how useless your assassin becomes once hes interrupted in pve.
Assassins are able to match and best warrior dps if neither class has a IAS (not hammer warriors though I believe)If they get lucky by getting a dual strike and critical on both hits = 64 damage a second (If they are lucky, because of this luck role, warrior damage is consistently better, could be wrong though)
In PvE you have rarely anything to lose by whacking away.
PvE is already very manageable the fact that you have to worry about interrupting is a good thing.
I cannot in good conscious support this idea when your reasoning for it is that assassins are not gimped by interrupting. A counter exists you must deal with it, thats how many games work. Thats like me saying Assassins should not be so affected by blind because Mesmers aren't.
"It's really annoying when that Afflicted ranger puts throw dirt on you, and its not fair because the mesmer can just cast through it"
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